Chess 960 Puzzles
1,000 puzzles
The complete trainer. 1,000 Chess960 puzzles ranked by Elo, beginner to master, one big board at a time.
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View on AmazonThe full collections, on Kindle. Every solution engine-verified, ranked by Elo, with the answer on the next page instead of buried in an appendix. Five Chess960 books below, then ten for standard chess, and every one of them is free to read with Kindle Unlimited.
1,000 puzzles
The complete trainer. 1,000 Chess960 puzzles ranked by Elo, beginner to master, one big board at a time.
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500 puzzles
For club players. Where the easy wins stop and games are decided by who calculates two moves deeper.
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250 puzzles
An opening book with no theory to memorise, because in Chess960 there is none. Tactics from move one.
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250 puzzles
Most players miss mate in one more often than they admit — the pattern is just sitting on a new square.
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1,000 puzzles
For adults who solve by pushing pieces around until something works. You cannot do that in a real game, so this one makes you calculate.
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View on AmazonSame method, ordinary starting position. Ten books of puzzles you solve in your head, ranked by Elo, answer on the next page. Start at the rating band you actually play at rather than the one you would like to.
1,000 puzzles
The one that started the line. Beginner to master in a single book, so you can find your level before you buy a band.
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1,000 puzzles · Elo 600–1200
Puzzles that stay inside what a new player can actually see. Short wins, clean patterns, nothing that needs six moves of calculation.
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1,000 puzzles · Elo 1200–1500
The band where you stop hanging pieces and start missing the second best move. These are the ones you should be finding and mostly are not.
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1,000 puzzles · Elo 1000–1800
Built for the player who wins the club game and loses the tournament game. The whole range you meet on a Tuesday night.
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1,000 puzzles · Elo 1800+
Hard on purpose. Quiet moves, long forcing lines, positions where the winning idea is the one you dismissed first.
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1,000 puzzles · mate in one
A thousand mates in one move. Boring to describe, and the fastest way there is to stop missing the ones that decide games.
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1,000 puzzles · middlegame
Win the middlegame. Every position taken from the phase where most games are actually decided, once the opening book runs out.
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1,000 puzzles · mixed
Improve and win. Every motif shuffled together, which is how they arrive in a real game and how you have to spot them.
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1,000 puzzles
Dominate the board. A full Elo-ranked climb, and the one in the series you can also get in paperback.
$2.99 Kindle · also in paperback
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250 puzzles · Rossolimo Sicilian
One opening, start to finish. If you play the Rossolimo or face it, these are the tactics that keep turning up in it.
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1,000 puzzles
The move that ends it, found in your head before you touch a piece. A full Elo climb, beginner to master.
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1,000 puzzles
Daily practice that fits in your head. No board, no app, no timer, and no notifications.
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1,000 puzzles
Learn by finding it yourself, which is the only way it sticks. Beginner first, ranked Elo 600 to 1800.
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View on AmazonNo timer, no notifications, no next-puzzle button waiting to be pressed. You look at the position, solve it in your head, and turn the page. That is the same thing you have to do at the board, which is why it transfers.
The free trainer runs on the same engine-verified pool. If you like those, the books are a thousand more of them, organised.